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Great work!  Here are some notes:

  • Quality settings reason why flashlight wasnt working (worked for me on ultra) -- spot lights use dynamic shadows, so they are replaced with point lights for performance
  • Might be nice if the guard caught you if you have the flashlight on
  • Clipping
  • Use planes for the outer walls, which only have normals on one side, this way you can see through the wall when the camera is outside of it.
  • Sound effects for pick ups, hits, etc. would add a lot to the game.
  • Challenge would also be nice, potential to mess things up.
  • Lagging animations after releasing movement keys are caused by using "has exit time" on the animator controller transitions.